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Question by Wikened · Jan 08, 2012 at 11:02 AM · c#gameobjectinstantiatestringgrid

Creating an Object with a string C#! How?

Okay, so what I want to do is create a Tile everywhere there is an "X". so what I think i would do is:

 var SectionOne:   "XXXXXXXXXXXXXXXXXXX";
 var SectionTwo:   "XOOOOOOOOOOOOOOOXXX";
 var SectionThree: "XOXXXXXXXXXXXXXOXXX";
 var SectionFour:  "XXXXXXXXXXXXXXXOXXX";
 var SectionFive:  "XOOOOOOOOOOOOOOOXXX";
 var SectionSix:   "XXXXXXXXXXXXXXXXXXX";

So I would instantiate a gameobject for every X but for "O" I would instantiate a wall... How do you do this?

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Answer by syclamoth · Jan 08, 2012 at 11:13 AM

How about this- instead of using a string like that, why don't you use an array of booleans? (actually integers, since they're smaller...)

int[,] tiles = new int[,]{
    {0,1,1,1,1},
    {0,1,1,1,1},
    {0,1,1,1,1}
};

Then, to instantiate objects over a space, do something like this-

for(int i; i < tiles.GetLength(0); ++i)
{
    for(int j; j < tiles.GetLength(1); ++j)
    {
        if(tileSegments[i,j] != 0)
        {
            Instantiate(obj, new Vector3(i * tileWidth, 0, j * tileHeight), Quaternion.identity);
        }
    }
}

Please note that you can't assign these in the editor, or keep them serialised along with your other properties. You either have to hardcode them, or use a special custom editor.

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avatar image syclamoth · Jan 08, 2012 at 11:13 AM 0
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(forgive incorrect syntax, I'm not fantastic at javascript. If someone who knows more than me can find any problems, please tell me!)

avatar image Wikened · Jan 08, 2012 at 11:15 AM 0
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If you know C# Can you write that :) I'm trying to learn C# :)

avatar image syclamoth · Jan 08, 2012 at 11:44 AM 0
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Well, C# is basically like what I put there, but with some details changed. I'll change my answer to correct C#.

avatar image Wikened · Jan 08, 2012 at 02:10 PM 0
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It didn't work :/ I keep getting lots of errors. Could you maybe try to fix it in an editor? You would help me soooo much! :D

avatar image syclamoth · Jan 08, 2012 at 03:14 PM 0
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Well, obviously that wasn't intended as completed code! It's really just a guide for what you need to do. What errors are you getting? You need to define a public GameObject 'obj' to use as the instantiated tile prefab.

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