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2
Question by SOIL · Jun 23, 2010 at 07:07 AM · cameraflip

Flip/Mirror > Camera?

Is there a way to flip the Camera (let's say in X position), so the whole scene is "mirrored" for example to the right side,?

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avatar image buenacolombia · Jan 28, 2019 at 09:00 PM 0
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use this scrip

 void Start () {
     $$anonymous$$atrix4x4 mat = Camera.main.projection$$anonymous$$atrix;
     mat *= $$anonymous$$atrix4x4.Scale(new Vector3(-1, 1, 1));
     Camera.main.projection$$anonymous$$atrix = mat;
 }

 // Set it to true so we can watch the flipped Objects

 void OnPreRender()
 {
     GL.invertCulling = true;
 }

 // Set it to false again because we dont want to affect all other cammeras.

 void OnPostRender()
 {
     GL.invertCulling = false;
 }

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Answer by StephanK · Jun 23, 2010 at 11:04 AM

If you have render to texture (pro only) you could easily achieve this by rendering a texture and then flip that texture before it's displayed.

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avatar image SOIL · Jun 23, 2010 at 12:04 PM 0
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That's a solution for Animated Textures or so. What i need is a flip for right handed iphone users. the whole game-view shell be flipped, and the touch-matrix would be moved to the right position too. thing is my game works with on thumb. and the touchfield for it is atm on the left side. if i want to move the touchfield to the right side, i also have to flip the camera in x position, cause the game is strictly layouted on that way.

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