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Question by Clockwork Fromage · Jan 09, 2012 at 03:34 AM · soundfilter

cannot find any information on how to use custom filters / real time sound generation in 3.5

the FAQ mentions that unity basic now has custom filters and real time sound generation but i cannot find any information about it in the manual and the audio source doesn't seem to have anything new resembling those features

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Answer by diemo · Jan 17, 2012 at 01:16 PM

This is documented in the scripting reference that comes with the installer: You have to overload OnAudioFilterRead (float[] data, int channels).

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Answer by Clockwork Fromage · Jan 09, 2012 at 05:12 AM

is there nothing available ? , if this is something controllable from the editor i cant find it.

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