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Question by twoface262 · Jan 10, 2012 at 06:59 AM · particlesdeletedecal

Deleting decals

Hello, I'm using a decal system like this

var rot = Quaternion.FromToRotation(Vector3, hit.normal);

if (hit.transform.tag == "Target"){ // if (sparksPrefab) Instantiate(sparksPrefab, hit.point, rot); hit.transform.SendMessage("ApplyDamage", 5, SendMessageOptions.DontRequireReceiver); // and consume its health
} How would I make the particles delete themselves shortly after they are created? Thanks!
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Answer by Lo0NuhtiK · Jan 10, 2012 at 07:45 AM

Just destroy the clones ->

var sparksPrefab : WhateverYouHaveHere ;
//!!->
var destroyCloneInSeconds : float = 1.30349859 ; //whatever seconds
 
function Whatever(){
       
   var rot = Quaternion.YattaYattaYatta ;
    
      if(hit.tag.yatta){
        //!!->
        var clone : WhateverYourSparksPrefabHasUpThere ;
         if(sparksPrefab!=null){
          //!!!!!!!!-->
          clone = Instantiate(sparksPrefab, hit.point, rot) ;
         }
        hit.transform.sendMessage(whatever) ;
         //!!-->
         Destroy(clone.gameObject, destroyCloneInSeconds) ;
      }
}

lol... that looks horrible ...

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avatar image twoface262 · Jan 10, 2012 at 09:58 PM 0
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