• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-2
Question by AnaRhisT · Jun 23, 2010 at 04:51 PM · movetag

Goes faster when moving to monster's transform

Hey guys! I'll explain the script below, what u need to concentrate there that it casts a ray when there's a left mouse click and the tag is terrain, so it goes to the hit.point, if the tag is "monster" it goes the monster's.position, but the problem is that when I click on the monster's tag its speed increases like mulplies 5 times faster. I have no idea why it happends, can anyone tell me why?

Also, I tried adding * Time.deltaTime(near the speed) in the Move function, and it goes okay to the monster's position, but when I hit the terrain's tag it goes to that hit.point faster.

http://09duck.pastebin.com/CQvhE9iC

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rblain · Jun 23, 2010 at 05:25 PM 0
Share

I doubt many are going to click on your link. It looks lazy to not transcribe your code to fit the format of this site.

avatar image AnaRhisT · Jun 23, 2010 at 05:55 PM 0
Share

hmm.. yeah i doubt too someone will help me :/

avatar image Jessy · Jun 23, 2010 at 10:09 PM 0
Share

I like the look of the other site better. Good job, AnaRhisT!

avatar image AnaRhisT · Jun 23, 2010 at 11:00 PM 0
Share

Hmm..what Jessy?

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Mike 3 · Jun 23, 2010 at 06:06 PM

As i replied in your other post(s) - you're calling the coroutines once a frame. On top of that, each coroutine is looping, to move the object

What you need to do is something like this:

function RotateTowardsMob() {
        if(target != null &&  Vector3.Distance(target.position, transform.position) >= 0.01){
                var direction : Vector3 = transform.position - target.position;
                transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(-direction), 0.2* Time.deltaTime);
                transform.eulerAngles = new     Vector3(0, transform.eulerAngles.y, 0);
        }
}

for all of the ones that you're calling each frame

Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AnaRhisT · Jun 23, 2010 at 07:13 PM 0
Share

Nope mike, it doesn't make any difference. :<

avatar image AnaRhisT · Jun 23, 2010 at 07:31 PM 0
Share

again, mike, RotateTowards$$anonymous$$ob is just for toating.

avatar image AnaRhisT · Jun 23, 2010 at 07:56 PM 0
Share

ur purpose was crashing my unity! i knew it! lol, i managed to solve now the problem, but the rotation is very slow, i believe i need to change the 0.2 to a higher number

avatar image AnaRhisT · Jun 23, 2010 at 08:01 PM 0
Share

kk solved everything :]

avatar image Mike 3 · Jun 23, 2010 at 08:41 PM 0
Share

mark it as solved so it doesn't clog up the system then :)

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Destroy only selected object 1 Answer

Can someone help me fix my Javascript for Flickering Light? 6 Answers

Setting Scroll View Width GUILayout 1 Answer

Ignore collision on tag not working 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges