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Question by KaiserJohan · Jan 16, 2012 at 01:54 PM · androidnetworkingnetworkwindows

Network - Client still in Network.Connections after disconnect

Hello,

When my clients disconnect (using Network.Disconnet()), my server gets this callback:

     void OnPlayerDisconnected(NetworkPlayer player)
     {
         Network.RemoveRPCs(player);
         PlayerStats.Remove(player);
         LoopConnections();
     } 

In my LoopConnections(), I loop over all connections

     string Score = "";
     
     foreach (NetworkPlayer player in Network.connections)
     {
         Score += PlayerStats[player].Name + " " + PlayerStats[player].Points + System.Environment.NewLine;
     }

(Playerstats is a dictionary)

For some reason the player that just disconnected is still in the Network.connections array, which gives me a Dictionary-access error (since I removed the entry before loopconnections()). Why is the NetworkPlayer still present?

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Answer by fafase · Jan 16, 2012 at 02:00 PM

You may want to try this http://unity3d.com/support/documentation/ScriptReference/Network.DestroyPlayerObjects.html

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BiG

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Answer by Sparrowfc · Feb 01, 2013 at 08:11 AM

Try Network.CloseConnection(player)

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