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Question by hunter789 · Jan 17, 2012 at 11:52 PM · importblendermodel

Appropriate way to prepare blender 2.59 models to use in unity 3.4

Context:

I've worked for a while in a game studio where we produced mainly games for Nintendo DS and used 3dsMax for making the 3d graphics. The 3d guy there was making all his models within a single max file, then was exporting them one by one to be used in the DS.

Now I'm working on a Unity project and I'm alone and quite new to it. What I need to do is a kind of cooking game. Say I have a spoon, a cup of water and a sugar bowl (and eventually a pot of instant coffee). These will all be game objects and the user will have to interact with them. I'd like to do as less as possible graphics manipulations in Unity, and do as much as I can in blender.

So what I'd like to do is something like this: In a single blender file, create a standard spoon, a cup of hot water, a sugar bowl and a small heap of sugar (to be fit in the spoon).

When all my models will be done, I'll position the spoon, the sugar bowl and the cup of hot water at 0, 0, 0, I'll position the heap of sugar over its right position in the spoon. Then I'll duplicate the model of the spoon 2 times, I'll place one in the cup and one in the sugar bowl.

Then in unity, I'll import the blender file, create my spoon/sugar bowl/cup of hot water objects, drag their base model (at 0, 0, 0) and place the game objects on my scene.

Then as the user manipulates the objects and make them interact, I'll add/remove children models to the base model: when the user drags the spoon in the sugar bowl, I remove the spoon base model from the scene, and add the pre-placed spoon duplicate to sugar bowl as a children. When the user picks up the spoon from the sugar bowl, I remove the spoon duplicate from the sugar bowl game object's children, add the base spoon model to the spoon game object and add the sugar heap model to the spoon game object's children.

Question:

So I'd like to place all the related models in the same blender file to be able to easily update the model (fix something on the spoon, which would fix all the instances at once, for example). However since I'd like to publish my game on the web (with the web player), I read here that I might get some troubles when loading my items. From what I understand, if I put all my models in the same file, it'll take longer to load only what I need into the web player because it'll have to load the whole blender file content. So is that the only problem I'll have if I pack everything in the same .blend or are there other things to consider?

Thanks a lot!

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