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Question by Grug · Jan 18, 2012 at 02:55 AM · prefabvariable

Assigning a prefab via Code

I am attempting to create an enemy (a squirrel that throws nuts) that I can import to a friend's project. The squirrel itself works fine, but every time I place a new one I have to re-assign the Projectile variable via the inspector. I've been trying to get around this with code, but it can only copy an existing object and not the prefab. Am I doing this correctly?

 var ProjectileAcorn : GameObject;
 function Start(){

 ProjectileAcorn = GameObject.Find("Squirrel_Acorn");
 }

 function Update(){
 if(timer==15 && aware == 1)
 {
 var instanceAcorn = Instantiate(ProjectileAcorn, position, rotation);}}

The nut has a separate script for moving, animating, impact, etc.

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Answer by Lo0NuhtiK · Jan 18, 2012 at 03:02 AM

You shouldn't have to use code to do it, or need to reassign the projectile every time you make one.
If you have made a squirrel prefab in the project panel, and an acorn prefab there also ; then drag/dropped the acorn prefab onto the squirrel prefab's projectile slot -- every copy/duplicate/instance of that squirrel prefab that you put into your scene/hierarchy should already have that same acorn projectile assigned to it.

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