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Question by davedev · Jan 20, 2012 at 03:53 PM · classgetter

How do I access "gameObject" in a named class?

I have created a named class and attached it to an gameObject, but I get compiler errors when I try to access t$$anonymous$$ngs like "gameObject".

My goal is to use getters/setters with the gameObject script. When I use a default javascript script (unnamed), I get errors when I try to use getters/setters like t$$anonymous$$s:

 public function get loadErrorMsg():String{return _loadErrorMsg;}
 public function set loadErrorMsg(value : String) { _loadErrorMsg = value; }

I read that it needs to be a named class as in "public class Loader {..." for getters/setters to work. However, when I make it a named class I get compiler errors when trying to access t$$anonymous$$ngs like "gameObject" as in

 _playerGameObject=gameObject; 

How can I access "gameObject" and "name" in a named class attached to a gameObject?

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avatar image Jessy · Jan 20, 2012 at 05:25 PM 0
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List errors. Without more, I can only assume you didn't inherit from MonoBehaviour.

avatar image davedev · Jan 20, 2012 at 05:56 PM 0
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Cool. Thanks.

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Answer by davedev · Jan 20, 2012 at 05:58 PM

Formal answer so there is answer from Jessy's comment/suggestion. Change:

 public class Loader {

to

 public class Loader extends MonoBehaviour {
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