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Question by turtlelizer · Jan 20, 2012 at 09:45 PM · raycastrotatemove

My rotate dont work, using raycast, C#

Hello fellows I dont know why, but my object dont rotate after the mouse.

this is my script

 private void Update()
 {
     // raycast for turning the object against the mouse
     Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
     if (Physics.Raycast(ray, out hit))
     {
         transform.LookAt(hit.point);
     }

     // function for moving forward, against the mouse
     if (Input.GetKey(KeyCode.W))
     {
         float MoveFwd = Input.GetAxis("Vertical") * Speed * Time.deltaTime;
         transform.Translate(0, 0, MoveFwd);
     }
     // function for strafing side to side
     float MoveSides = Input.GetAxis("Horizontal") * StrafeSpeed * Time.deltaTime;
     transform.Translate(MoveSides, 0, 0);

     transform.rotation = Quaternion.Euler(transform.rotation.x, 0.0f, transform.rotation.z);
     transform.position = new Vector3(transform.position.x, 0.3f, transform.position.z);
 }

i have a collider under my char, so thats how the ray is called, but my object wont rotate :S it follows the mouse, but dosnt turn, and thats pretty ignoring when my character is a ship, turning the same way all the time (: please help a probled new programmer

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Answer by turtlelizer · Jan 21, 2012 at 04:11 PM

// Dunno why, if i remove it, the ship wont turn

public GameObject mySHIP;

transform.position = new Vector3(transform.position.x, 0.3f, transform.position.z); transform.rotation = Quaternion.Euler(mySHIP.transform.rotation.x, mySHIP.transform.rotation.y, 0.0f);

This is actual the script there get it to work, dunno why, have no referance to the GameObject in unity.... but without it wont work

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