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1
Question by khaleel360 · Jan 22, 2012 at 06:40 PM · c#collisionmissilehoming

homing missiles and transform and colission help c#

hi ive been looking everywhere online for some help with coding a homing missile in unity can any one help and tell me where i am going wrong

 public Rigidbody projectile;
 public float speed = 10.0f;
 Public Transform target;
     

 void Update() {
     
     
 if (Input.GetButtonDown("Fire1")) {
 Rigidbody clone;
 clone = Instantiate(projectile, transform.position, transform.rotation) as Rigidbody;
 
 clone.transform.LookAt(target);
 clone.velocity = transform.TransformDirection(Vector3.forward * speed);    

     Destroy(clone.gameObject,5.0f);

 }

} void OnCollisionEnter(Collision collision){

 Destroy(clone.gameObject);

}

the code used to just shoot the projectile in front of the character and would bounce off the walls and then after 5 seconds it would be destroyed after i tried implementing destroying the object when ever it collides with something and trying to make it go towards the given target it doesn't even move now

can i please get some help I've tried looking online for tutorials but they are all in java and I've tried converting the code to c# but it doesn't work

enter code here

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Answer by aldonaletto · Jan 22, 2012 at 07:09 PM

You must add the OnCollisionEnter event to the projectile script, not to the creator's:

// projectile script:
void OnCollisionEnter(Collision collision){
  // <- instantiate the explosion here, if you want ->
  Destroy(gameObject); // destroy projectile
}
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