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Question by roydvp · Jan 22, 2012 at 11:36 PM · 2dside scroller

On side scroller 2d, camera zoom out when jumping

I working with t$$anonymous$$s:

http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial.html

And I would like the camera to zoom out when the character jumps, ... any ideas?

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Answer by ByteSheep · Jan 25, 2012 at 03:31 AM

You could also use camera field of view. T$$anonymous$$s doesn't actually move the camera but rather 'changes the zoom':

camera.fieldOfView = 60;

You could also alternatively create an animation for your camera if you are still new to scripting and you don't want to have to move your camera smoothly via script. Hope t$$anonymous$$s helps :)

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Answer by OutRage_Studios · Jan 25, 2012 at 02:42 AM

You have two options, either create a second camera that remains disabled until you jump, t$$anonymous$$s camera would be positioned at the distance you require. (unfortunatly t$$anonymous$$s method would not show a smooth camera retraction but a quick snap).

alternativly depending on how your camera is currently scripted, simply call an increase in camera height or distance depending on w$$anonymous$$ch you require.

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