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Question by james 1 · Jun 28, 2010 at 08:18 PM · shootrocket

rocket if fire 2 problems

ok im trying to make a rocket shoot out with this script when i click right click ( fire 2) but my version wont work it only happens when i left click. how do i instantiate this script when i click fire 2

var projectile : Rigidbody; var initialSpeed = 20.0; var reloadTime = 0.5; var ammoCount = 20; private var lastShot = -10.0;

function Fire () { // Did the time exceed the reload time? if (Time.time > reloadTime + lastShot && ammoCount > 0) { // create a new projectile, use the same position and rotation as the Launcher. var instantiatedProjectile : Rigidbody = Instantiate (projectile, transform.position, transform.rotation);

     // Give it an initial forward velocity. The direction is along the z-axis of the missile launcher's transform.
     instantiatedProjectile.velocity = transform.TransformDirection(Vector3 (0, 0, initialSpeed));

     // Ignore collisions between the missile and the character controller
     Physics.IgnoreCollision(instantiatedProjectile.collider, transform.root.collider);

     lastShot = Time.time;
     ammoCount--;
 }

}

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avatar image spinaljack · Jun 28, 2010 at 08:39 PM 0
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You're probably using web player, try it in stand along

avatar image james 1 · Jun 28, 2010 at 09:00 PM 0
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no im not using a web player i just want that script to start when i right click

avatar image james 1 · Jun 28, 2010 at 09:02 PM 0
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i know that if(Input.GetButtonDown)) {} has to be in there but where and how

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Answer by Deikkan · Jun 28, 2010 at 10:02 PM

Try:

function Update()
{
  if (Input.GetMouseButtonDown(1))
  {
    Fire();
  }
}

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avatar image james 1 · Jun 29, 2010 at 04:33 AM 0
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this does help but it still shoots when i left click

avatar image james 1 · Jun 29, 2010 at 04:33 AM 0
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oh and i made an account called bytyan

avatar image Deikkan · Jun 29, 2010 at 05:36 AM 0
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Sounds like somewhere in one of your scripts, you still have a method that takes an Input.GetButtonDown("Fire1") condition. Just remove that code

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Answer by TaigaStudios · Jul 03, 2010 at 11:56 AM

Check Edit -> project settings Input for what key you have for Fire1

And use this line: if (Input.GetButton ("Fire1")){ Shoot();}

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