Hello, the problem is that my rockets which are using a constant force and have a trigger collider are exploding INTO the terrain mountains (created in Unity). I am instantiating the explosions as soon as anything comes in contact with the collider via "OnTriggerEnter", but the explosions are sort of embedded into the mountain so you only see a part of the explosion.
Does anyone have any ideas as to how to make the rockets explode more or less where they hit on time?
Thanks in advance, CarbonTech Software Admin