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3
Question by Marnix · Jan 25, 2012 at 02:05 PM · blenderassetpostprocessor

Blender User Properties to PostProcess

I am trying to read user properties from blender into Unity, but I can't get it working.

 public class MyPostProcessor : AssetPostprocessor 
 {
     void OnPostprocessGameObjectWithUserProperties(GameObject root, string[] props, object[] values)
     {
         Debug.Log(root.name);
         for (int i = 0; i < props.Length; i++)
         {
             string propName = props[i];
             object value = values[i];

             Debug.Log("name: " + propName + ", value: " + value);
         }
     }
 }

I have already tried to export my models to fbx, dae, obj and 3ds. But none of those and not even .blend files call this method.

I have added my user properties in blender via the properties menu on the right (2.61) and added something in Object -> Custom Properties.

Is there anything that I'm doing wrong here? I would also love to use the collada format, but I have already found that there is no support for custom properties in Collada from Blender just yet.

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avatar image Shawn-Halwes · Dec 03, 2013 at 06:59 PM 0
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Bump please.

avatar image Andy-Buchanan-222 · Jul 07, 2014 at 09:56 AM 0
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I love how stuff like this that probably has a very straightforward and easy answer never gets one :-/

I'd like to know too...

avatar image meat5000 ♦ Andy-Buchanan-222 · Jul 07, 2014 at 10:02 AM 0
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It's flattering that you think we know everything ;)

avatar image petesplace · Nov 08, 2016 at 02:36 PM 0
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While exporting a FBX file in Blender (File->Export->FBX) In the left $$anonymous$$enu "Export FBX" check "Custom Properties". This worked for me.

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