• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Darknesz · Jun 29, 2010 at 09:48 PM · animationexportmaya

animated model, maya

When I export the animated character with the fbx export settings checked: animation group> animation Bake animations Deformed Models Skins

When in Unity, the model is not visible in the scene and game windows.

When I export with the settings without Deformed Models and Skins checked, I can see the model in the Scene and game windows, but the mesh is unbinded from the bones.

When the maya file is placed in the assets folder and the fbx made within Unity, I have the same problem of not being able to see the model in the scene. there are no IK's or blend shapes.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TaigaStudios · Jul 03, 2010 at 12:12 PM 0
Share

I've had same problem with some free models i have tried in the scenes. try cleaning the 3d model's history in $$anonymous$$aya and bake animations. Good luck, please post here if you find a working solution, I never solved the issue myself.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Wiki

Answer by MaDDoX · Sep 29, 2010 at 05:40 PM

I'm quite sure I've posted the answer for that (terrible!) issue in the unity forums, just not here yet so here it goes:

Sometimes, especially after import from another application like Motionbuilder, Maya will automatically set a flag for the child joints called 'Segment Scale Compensate'. You have to disable this attribute in every joint prior to export from Maya (you can find it in the attribute editor). It exports properly to FBX but Unity can't understand that setting, in practice scaling every joint down to zero after import. To make this tedious process easier I've made this tiny MEL script, paste it in the script editor and middle-mouse drag it to a shelf, what will create a handy button. Please notice the script is very simple with no error-handling, it will stop running if you by accident select anything other than a joint (pretty common if you have props amidst the bone chain).

string $selection[] = `ls -sl`;
for ($object in $selection) { setAttr ($object + ".segmentScaleCompensate") 0;};

Just in case, if you have any problem with the scaling of objects (which can also ruin your animation inside unity), remember to set, in Maya preferences, Units to 'Meters'. Then in the FBX export settings set it to 'Centimeters' instead of the default. Might sound weird but works beautifully, no extra setting needed in Unity :) Good luck!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Trying to understand what animation I can export exactly from maya and max to Unity 0 Answers

How do I export multiple animations from Maya to Unity? 1 Answer

Can I make animations snap to a frame? 1 Answer

Exporting animations from maya to unity 1 Answer

Export Maya Animations to Unity But It Shows Nothing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges