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Question by mgk0330 · Jan 29, 2012 at 02:38 AM · meshcarcollisionsgroundwheels

Car Wheels sink through the ground

Hello,

I have imported the cataluna car from the car tutorial into my game. The problem is the tires fall through the ground and the car rests on the underbelly. I tried adding mesh colliders to the wheel which works, but when i get in it to drive my modified settings to the car cause the car to bounce in tiny but uncontrollable ways and the car is useless. I was looking for a way to simply disable the colliders through script when the player is in the car. Any Suggestions? This is the code i have for getting in and out of the vehicle.

var car : Transform;

var player : Transform;

var exitPoint : Transform;

var doorTriggerLeft : Transform;

var PlayerCamera : Camera;

var CarCamera : Camera;

var isPlayerVisible : boolean;

function Update(){

 if (Input.GetButtonUp("Enter Vehicle")&& isPlayerVisible){

     // make player invisible and still standing

     player.gameObject.SetActiveRecursively(false);

     player.gameObject.active = false;

     // parent player to Exit Point

     player.parent = exitPoint.transform;

     player.transform.localPosition = Vector3(-1.5,0,0);

     // parent PlayerParent to car

     exitPoint.parent = car.transform;

     exitPoint.transform.localPosition = Vector3(-0.01,1,0);

     // Enable Car as controllabe object

     GameObject.Find("Car").GetComponent("Car").enabled=true;

     ChangeCarCamera();

     }

     else

     {

 if (Input.GetKeyUp("r")){

     // make character visible again

     player.gameObject.SetActiveRecursively(true);

     player.gameObject.active = true;

     // unparent player from everything

     player.transform.parent = null;

     // parent Exit Point to door Trigger

     exitPoint.parent = doorTriggerLeft.transform;

     // disable car as controllable

     GameObject.Find("Car").GetComponent("Car").enabled=false;

     ChangePlayerCamera();

     }   

 }

}

function OnTriggerEnter(Player : Collider) {

 isPlayerVisible = true;

 }



function OnTriggerExit(Player : Collider) {

 isPlayerVisible  = false;

 }

 

function ChangeCarCamera() {

 PlayerCamera.enabled = false;

 CarCamera.enabled = true;

 PlayerCamera.GetComponent("Audio Listener").enabled = false;

 CarCamera.GetComponent("Audio Listener").enabled = true;

}

function ChangePlayerCamera() {

 PlayerCamera.enabled = true;

 CarCamera.enabled = false;

 PlayerCamera.GetComponent("Audio Listener").enabled = true;

 CarCamera.GetComponent("Audio Listener").enabled = false;

}

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avatar image meganaut · Sep 30, 2012 at 11:33 PM 0
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Answer by CaioRosisca · Oct 01, 2012 at 03:57 AM

Try adding wheel colliders to them

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