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Question by jimkiller12 · Jan 29, 2012 at 10:25 AM · c#2drotation

Object Rotation problem

Im making a 2D game and i want to allow the Controllable ship to rotate on the Z axis and the other locked on 0 but when ever i use Torque Z axis locked aswell as X,Y,Z

transform.rotation = Quaternion.Euler(0, 0, transform.rotation.z);

I can not see any problem with the code and its really getting on my nerves.

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Answer by syclamoth · Jan 29, 2012 at 11:26 AM

Why not just freeze the axes on your rigidbody? In the rigidbody inspector, under the 'Constraints' dropdown, use 'freeze rotation: x, y' to prevent your rigidbody from moving on those axes.

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