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Question by yigitcan · Jan 30, 2012 at 12:37 PM · orthogonal camera

Fitting object into Orthographic view

Hi,

I have an object in the scene that changes its size from time to time. It sits on the origin. I am using an orthogonal camera to view it. I want to dynamically change the orthographicSize of my camera so that it exactly fits the object into the screen. (fits on width preferebly) Object keeps its position at all times.

How can I do this ? I am coding in C#. Thanks!

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pengo

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avatar image Hanseshadow.du · Jan 30, 2012 at 05:05 PM 1
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I think this is what you're looking for...

http://answers.unity3d.com/questions/52397/orthographic-cameras-and-screen-resolutions.html

avatar image yigitcan · Feb 01, 2012 at 09:26 AM 0
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thanks. I was going around Camera.mainCamera.orthographicSize property as well. But couldnt get it work based on the size of the object properly. Guess I just have to do more simple math and try to make it work for me :)

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