• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Ebil · Jan 31, 2012 at 09:18 AM · raycastlinerendererrayline

How to draw a line between objects and get distance

Hi Everyone,

Im just working on my enem behavior script. For debug reasons I want a red line from the enemy drawing to the player. I tried Debug.DrawLine but i somehow cant get it to work o.O

Also I want to get the distance between the two objects, how can I do that?

Thanks in advance!

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

  • Sort: 
avatar image

Answer by BiG · Jan 31, 2012 at 09:51 AM

Debug.DrawLine seems the best solution, maybe you can post the code to let us view how you've used it.

To get the distance between two objects you can do that:

 Vector3.Distance(object1.transform.position, object2.transform.position);

Comment
gamberetto

People who like this

1 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ebil · Jan 31, 2012 at 12:16 PM 0
Share

Hello, Thanks for your answere. I tried this code Debug.DrawLine(transform.position, gameObject.Find("Player").transform.position, Color.red,100.0); Now I see what my problem is, I want this "Debug" line also visible in the game view. I now recognized it is visible in the Scene view. How can I do that? :) Thanks in advance.

avatar image BiG · Jan 31, 2012 at 03:08 PM 2
Share

The result of Debug.DrawLine is only visible in the Scene View, by default. If you want it in the Game View, you have to enable Gizmo Drawing. Look here: http://forum.unity3d.com/threads/11707-Gizmo-Drawing, Matthew's answer should be useful.

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I can I cast a ray from a gameobject? 1 Answer

Creating a Ray Gun 1 Answer

LineRenderer. Problem with ray displaying 2 Answers

LineRenderer (Laser Beam) is not following the ray it's going on the wrong direction when reflecting 1 Answer

is it possible to have raycasts to cover the whole screen in one Update() time? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges