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Question by emotitude · Jan 31, 2012 at 06:17 PM · scenetime

How do I get to display Timetaken to finish the the game scene on the final scene?

How can I collect the time taken information from my previous scene to display on another scene?

I have this variable in my script on the player in scene1.

 private var roundTimeRemaining : int = 0;

I want to collect this information from that scene so that i can display it on my final scene.

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Answer by dannyskim · Jan 31, 2012 at 06:19 PM

The best thing to do is place this into a singleton GameObject that has

 function Awake()
 {
     DontDestroyOnLoad(gameObject);
 }

in it. This way, you can record whatever values that you want and then access them in any scene.

http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html

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avatar image emotitude · Feb 01, 2012 at 09:41 AM 0
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How to access information from the script component of that game object which is in another scene? :| What would be the script?

avatar image venkspower · Feb 01, 2012 at 10:02 AM 0
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I think you should use GetComponent for that. But not sure.

But check this:- http://unity3d.com/support/documentation/ScriptReference/GameObject.GetComponent.html

avatar image emotitude · Feb 01, 2012 at 10:26 AM 0
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I am unsure how to use the get component. Whether to get component from the game object or the script attached to it. Should I use getComponent.Player for the game object or getComponent.HealthTracker for the script attached to it. I tried both and I get this error "" The name 'Player' or 'HealthScript' does not denote a valid type ('not found'). ""

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