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Question by Nicolla · Feb 01, 2012 at 03:33 AM · rigidbodyinstantiatenullreferenceexception

nullrefernceexception

i am getting a error when i use the following code when i try to add a velocity to the object and i am not sure why i am getting it as i am using the same code in a different script and not getting any errors

 public Rigidbody Rocks;
 private float NextShoot;
 private Rigidbody CloneRocks;
 
 void Start () {
 NextShoot = Time.time +1;
 }
 
 
 void Update () {
 if(Time.time > NextShoot)
     {
         NextShoot =  Time.time + 10.0f;    
         CloneRocks = Instantiate(Rocks,transform.position ,transform.rotation) as Rigidbody;
         
         this.CloneRocks.rigidbody.velocity = transform.TransformDirection (Vector3.forward * 10);
         
     
     }
 }
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avatar image syclamoth · Feb 01, 2012 at 03:36 AM 0
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Well, you shouldn't need the 'this.' and the '.rigidbody.' bits in the line where you actually add the velocity. This line of code should do the same thing, more efficiently:

 CloneRocks.velocity = yadda yadda yadda;

In any case, try making CloneRocks a gameObject, ins$$anonymous$$d.

avatar image Nicolla · Feb 01, 2012 at 04:35 AM 0
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thank for the help syclamoth making it a gameobject fix it thanks

and yeah i know the "this" and Rigidbody are not need was just trying thing out to see if it would fix my problem

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