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Question by pickledzebra · Jul 01, 2010 at 05:18 PM · instantiateprefabtextwebplayerasset

Prefabs not visible in webplayer? (read from .txt file)

I've got a script in my scene that reads a .txt file in the project directory.

It reads in 3D coordinates and places simple prefabs into the scene according to those coordinates.

T$$anonymous$$s all works fine and dandy in the editor and a standalone windows.

However, in the web-player, these prefabs are never instantiated. The problem appears to be that the script isn't reading the .txt. asset.

Is there a solution to t$$anonymous$$s?

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Answer by Mike 3 · Jul 01, 2010 at 05:35 PM

Put the txt file in the /Assets/Resources folder (or a subdirectory of it). That'll let you use it as a Resource and TextAsset

Code to get it working after that:

var textAsset : TextAsset = Resources.Load("MyTextFile"); if (textAsset == null) return;

var text = textAsset.text; //t$$anonymous$$s is the text as a string var bytes = textAsset.bytes; //t$$anonymous$$s is the text as bytes

You can use text or bytes as you wish, depending on w$$anonymous$$ch is more useful

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avatar image pickledzebra · Jul 01, 2010 at 05:41 PM 0
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avatar image Mike 3 · Jul 01, 2010 at 05:43 PM 0
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avatar image pickledzebra · Jul 01, 2010 at 05:56 PM 0
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