Glow effect on transparent object

Hey Guys,

I am trying to use the glow effect on objects that are transparent. After some research I found out that transparent shaders don’t write to the frame buffer. I tried adding ColorMask RGBA into my shader but it did nothing. Is their any way to override this??

thanks for the help! =)

Ya, I’ve been wondering this as well, any body have any ideas?

This is the bes answer to this I’ve found…

http://forum.unity3d.com/threads/1554-Materials-with-Both-Transparency-and-Self-Illumination