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Question by dasbin · Feb 02, 2012 at 07:45 PM · gameobjectphysicsrigidbodyforcecheck

Check if object is applying force to another object

Is there a simple way of doing this?

My player character is a Rigidbody. He thus has the ability to push around other Rigidbody objects in the game. I just want a quick way of triggering a "pushing" animation on the character. It seems like the best way would be to see if force is being transmitted specifically from one object (player) to something else, and if yes, play the animation. I don't want to just start playing the animation on collision or trigger, because I don't want the animation to play if the player is simply standing right next to the object without pushing it.

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avatar image kevork · Feb 02, 2012 at 09:51 PM 1
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Check the player's velocity if the player is in contact with the object?

avatar image dasbin · Feb 02, 2012 at 09:56 PM 0
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You're right of course. I was completely over-thinking this one. Duh.

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