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Question by POLYGAMe · Feb 03, 2012 at 03:18 AM · animationuvscrolling

Animated UVs dependent on joystick input - Scrolling BG

Me again!

I have the following code that I am using to animate the bg in my race game. It works well, but as the variable fOffset is updated every frame, thanks to the Time.time, when I change directions, the fOffset has changed and the BG skips. How would I go about setting a variable to match fOffset at the point where I let go of the joystick and have it not update every frame as fOffset does?

Sorry if this is very noobish... I am TERRIBLE at math and a noob coder ;-)

 private var fScrollSpeed : float = 0.5;
 private var fOffset : float;
 private var fCurrentPosition : float;
 
 
 function Update () 
 {
     // Move background when steering car by animating UVs
     if (Player01.g_bPlayerOneIsTurningLeft)
     { 
         fOffset = Time.time * fScrollSpeed;
         renderer.material.mainTextureOffset = Vector2 (fOffset, 0);
     }    
     else if (Player01.g_bPlayerOneIsTurningRight)
     {
         fOffset = Time.time * fScrollSpeed;
         renderer.material.mainTextureOffset = Vector2 (fOffset, 0);
 
     }
     else
     {
         renderer.material.mainTextureOffset = renderer.material.GetTextureOffset("_MainTex");
     }    
 }
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Answer by POLYGAMe · Feb 03, 2012 at 04:18 AM

Fixed it for anyone else!!!

 private var fScrollSpeed : float = 0.5;
 private var fOffset : float;
 var fCurrentXPosition : float;
 
 
     function Update () 
     {
         // Move background when steering car by animating UVs
         if (Player01.g_bPlayerOneIsTurningLeft)
         { 
             fOffset -= fScrollSpeed * Time.deltaTime;
      
         }  
         else if (Player01.g_bPlayerOneIsTurningRight)
         {
                fOffset += fScrollSpeed * Time.deltaTime;
     
         }
         
         renderer.material.mainTextureOffset = Vector2 (fOffset, 0);
     }
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