• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by pickledzebra · Jul 02, 2010 at 07:53 PM · graphicspolygonprimitives

Is it possible to control the polygon count of Unity's graphcis primitives?

Title pretty much says it all.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Mike 3 · Jul 02, 2010 at 07:55 PM

Not really, no - you're generally best making your primitives in a 3d modeling program

If you just want a low polygon plane creator, there is one on the wiki:

http://www.unifycommunity.com/wiki/index.php?title=CreatePlane

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pickledzebra · Jul 03, 2010 at 01:35 AM 0
Share

Thanks! Making my own. Nice difference in performance.

avatar image ungoliath · Aug 05, 2010 at 06:50 PM 0
Share

I get a few compile errors and the instructions call to place the file in Assets/Editor but I don't have an Editor file unless I create one. Is this for an earlier version of Unity or Unity pro?

avatar image ungoliath · Aug 05, 2010 at 07:45 PM 0
Share

Nevermind, for those as clueless as I was you just add an Editor folder and the rest takes care of itself.

avatar image
0

Answer by Eric5h5 · Jul 02, 2010 at 08:02 PM

The primitives are models made in a 3D app (Maya, if I recall correctly). They're not mathematically generated in Unity or anything.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image pickledzebra · Jul 03, 2010 at 12:22 AM 0
Share

ok. DIY primitives! :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Visual glitch with my primitive shapes 0 Answers

Fake PS1 "jittery movement" effect in Unity? 1 Answer

GL.Lines Drawing over objects 1 Answer

Identify and Reference Intersection of Graphics Objects? 1 Answer

How can I transform a primitive using only GL and matrix multiplication (no GameObject)? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges