Hi,
I went through the example 4 of M2H's network tutorial but i have a few questions :
- I store my playername in playerPrefs.
- I send my username by rpc to the server.
- The server adds the name linked to the networkview ID in an array.
now my question is, how do i get all the names assigned to the textmeshes. Does the server need to do this or the clients ?
I know how to get my viewID, i can compare it to whats in the list. I think i just got lost at the end. Eddy.