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Question by Greatalastor · Feb 06, 2012 at 08:33 PM · gameobjectinstantiateobjectspawn

object not spawning but no error message

im trying to get a gameobject to spawn using these 2 scripts

(my trigger script)

function Update () {

//if(Input.GetKeyDown(“t”)) ToggleTrigger();

}

        function ToggleTrigger () {
 if (collider.isTrigger == true) {
         collider.isTrigger = false;
         print("Close");
 }
 else{
         collider.isTrigger = true;
         print("Opened");
 }
          }


and

(my send message/spawn script)

var sendToObject: GameObject;

var correctObject: GameObject; //this is the only object we allow to trigger the event

var targetFunction: String; // the name of the function to call

var prefab: Transform;

function OnTriggerEnter (object : Collider) {

    if(object == correctObject.collider) 
            sendToObject.SendMessage("targetFunction");
            Instantiate (prefab, Vector3(0, 0, 0), Quaternion.identity);
 }

function OnTriggerExit (object : Collider) {

    if(object == correctObject.collider) 
            sendToObject.SendMessage("targetFunction");
 }

my issue is that my game runs with no errors but my prefab is NOT spawned, ive checked http://unity3d.com/support/documentation/ScriptReference/Object.Instantiate.html & http://unity3d.com/support/documentation/Manual/Instantiating%20Prefabs.html sections of unity for help and but to no real avail can any one help me?

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Answer by Esa · Feb 09, 2012 at 07:05 AM

The thing is, you don't have braces around that if. It should do the Instantiate-method regardless of what hits it. Are you sure your colliders are set correctly for the trigger events to happen?

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Answer by Esa · Feb 07, 2012 at 06:50 AM

I cannot see the targetFunction method anywhere. Try reading through this

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avatar image Greatalastor · Feb 07, 2012 at 04:23 PM 0
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i have read you link, but i don't understand how it is relevant to my script. i'm not trying to create a damage system but to spawn an object once the player passes into the trigger, are you telling me i need to re-work this part of my script?

if(object == correctObject.collider)

    sendToObject.SendMessage("targetFunction");
 
    Instantiate (prefab, Vector3(0, 0, 0), Quaternion.identity);

}

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