• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MithosAnnar · Feb 06, 2012 at 08:33 PM · enemynumbershowhealth

Health to come above enemy when clicked

OK,

So I have this script here that sends a message in order to show the health above the enemy as text:


var PoisonAttack : Texture; var AttackEnabled : boolean = false; var target : GameObject;

function OnGUI () {

if ( GUI.Button( Rect( 10, 10, 33, 32), PoisonAttack)) { //The button with the texture.

if ( PoisonAttackEnabled == true ) { //If the enemy has been targeted, allow the attack on target begin.

target.SendMessage ("ApplyPoisonAttack", 32); //Sends a message to the enemy's health with a value.

SendMessage ("PoisonAttackEnergy", 15); //Sends a message to the players energy with a value.

target.BroadcastMessage ("AttackNumber"); //Sends a message to show the number as text.

}

}

}

//This is a message received by TargetEnemy.js enabling the attack and giving the correct target.

function PoisonAttackEnabled (EnemyTarget : GameObject) {

AttackEnabled = true;

target = EnemyTarget;

}


I have two problems.

The first is that the text i want shown is a random figure between 0 - 32 and the damage I do is also a random figure between 0 - 32, so the number won't be the same, they will both be 2 different numbers between 0 and 32.

the second is that i cant work out how to show a random number using random.range as text, it says it can't convert float to string. I have tried typecasting but it doesn't seem to work.

Any answer is welcome, it doesn't have to be correct, But I would at least like to have an alternative to showing numbers.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by tingham · Feb 07, 2012 at 02:59 AM

Check out the string formatting options in c# here:

http://msdn.microsoft.com/en-us/library/system.string.format(v=vs.71).aspx

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MithosAnnar · Feb 07, 2012 at 01:20 PM 0
Share

thanks, I got it working.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with enemy health. 1 Answer

Healthy Floating Numbers 3 Answers

How to create Enemy Health Bar ? 4 Answers

One enemy triggers all the enemies 2 Answers

health problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges