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Question by duronrulez · Feb 07, 2012 at 11:59 PM · transformprefabissuespheretextmesh

Sphere and text mesh in prefab share transformation matrix

Hello!

I've been having some issues with prefabs and their contents in the last couple of hours and decided to ask for opinions instead of trying out every possible way i could think of ;)

So basically what i am experimenting is making a simple object naming prefab.

I have a prefab in which there are a sphere and a textmesh. The scene is populated on runtime with specific settings (number of prefabs and distance between them). The text mesh should appear around the sphere (in our case below).

But for some reason when i edit the textmesh transform matrix position, the sphere's transform matrix get edited as well. And in the end everything is stuck inside each other, and the textmeshes aren't even visible.

So in short my question is, how do you visually name your objects or how do you think i should do it?

http://www.abandonia.com/files/games/101/Master%20of%20Orion_3.gif - this is an example of what i'm trying to accomplish, the star in the middle of the scr shot and the name below it.

Thanks in advance for any comments and suggestions ;)

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