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Question by wilco64256 · Feb 08, 2012 at 06:17 AM · camerazoom

Any ideas for doing a digital camera zoom?

I'd like to try and figure out a way to zoom in a camera view without actually physicall moving the camera itself. I've seen similar questions where people have just said to adjust the camera's field of view property, but field of view is not the same as zoom. Changing the field of view actually changes the in-game perspective a bit so while it kind of looks "closer" that's not actually what it does. It distorts things a bit which is not what I need.

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avatar image syclamoth · Feb 08, 2012 at 06:21 AM 0
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No, FOV is exactly what you want. That's what zoom does.

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Answer by JBoy · Feb 08, 2012 at 10:05 AM

Here is a camera zooming script i have made - attach it to any camera in your scene.

Press 'w' to zoom in, 's' to zoom out.

 var FOV : float=60;//don't change this
 var zoomAcceleration : float=0.3;//How fast the camera zooms in and out 
 
 function Update () {
     
 //If 'w' is held down, zoom in        
     if (Input.GetKey("w")){
 FOV = FOV - zoomAcceleration;    
 camera.fieldOfView = FOV; 
     }
     
 //If 's' is held down, zoom out    
     if (Input.GetKey("s")){
 FOV = FOV + zoomAcceleration;    
 camera.fieldOfView = FOV; 
     }
 
 //Don't let the Field Of View go below 1    
 if (FOV<=1){
 FOV=1;
     }
 //Don't let the Field Of View go above 60        
 if (FOV>=60){
 FOV=60;
     }
 }
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