I would like to make a game in different languages so that I will be able to put it on APP STORE in different regions.
So how is it normally made in Unity3D? Are you make it in totally different Projects?
Or, If I like to integrate these all versions into one single project, any hints about how to make it?
Thank you very much!
int lang = 0;
//Insert in array number of langages and number of words in array
string[,] names = new string[4, 4] {
{"New Game","Score","Options","Exit"}, //English
{ "Nova Igra", "Poeni", "Opcije", "Izađi" }, //Serbian
{ "新游戏","点","选项","退出" }, //Chinese
{ "Новая игра", "Очки", "Параметры", "Выход" } //Russian
};
//for New Game button
if(GUI.Button (new Rect(0,0,100,50), names[lang,0]…
//for Score button
if(GUI.Button (new Rect(0,0,100,50), names[lang,1]…
Also you can read http://forum.unity3d.com/threads/add-multiple-language-support-to-your-unity-projects.206271/
Why don’t you ask the user what language he prefers and then do something like this:
if(English)
//Draw GUIs and stuff in English
else if(Spanish)
//Draw GUIs and stuff in Spanish.
Very simple system, but It gets the job done.
Hey guys, this is how to make a multilanguage system, nice explained everything and also shown how to use : CMB™ Unity3D Programming Tutorial - Multilanguage - YouTube
You could also define the GUI strings as arrays.
Like:
private int lang = 0;
private string[] Open = {"Open","Open","Öffnen","Åbn","açık
dosya",“Открыть
файл”};
Then in OnGUI function use the array elements for selected language:
if(GUI.Button (new Rect(2,22,72,32), Open[lang]...
If you search asset store, you can find this great package I use myself. It’s crossplatform, designed for the new ui, almost fully automated and uses XML just like Android’s strings.xml:
https://www.assetstore.unity3d.com/#!/content/48673
I developed a component to easily manage translations in unity applications.
key features are:
- No coding required
- Easy to get startet (1-5 Mins)
- Get started for free
- Make changes on your translations after your game has been released
- Automatic translate to any language
A documentation can be found here.
The Beta-Asset can be downloaded here.
Support is given via Email or on our Discordserver
The best idea would be to use the Unity localization package, since it’s a native solution to manage translations for your project. Once you start, it might take you a while to copy-paste translations, so I’d suggest using a combination of a localization software+Unity loc. package. Just because you can invite translators to your localization project in a separate tool and then just pull translations using this integration.
Here’s an article on how you can use this combo to make your game multi-language with Unity localization package. I hope this helps.