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Question by carlflor · Feb 09, 2012 at 10:04 AM · prefabprefabsreferenceassign

How to assign prefab at runtime?

I plan to add a script component at runtime to a gameObject, but the script requires 2 prefabs that are stored in my resource folder. Is there a way I can dynamically attach those prefabs to the script I plan to add as a component to the gameObject?

Thanks! :)

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Answer by Esa · Feb 09, 2012 at 10:06 AM

Use the Resources.Load method.

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