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Question by oliver-jones · Feb 09, 2012 at 11:43 PM · particle systemunity 3.5

Unity 3.5 Particle System - Eh?

So, I've downloaded Unity 3.5 and I'm messing around with the new particle system. And I honestly can't get to grips with it. For the life of me, I can't seem to get the particles to simulate in world space!

Is there any tutorials, or documentation about this new system that I can follow?

Would much appetite it, thanks!

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avatar image C4sh · May 21, 2012 at 01:49 PM 0
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Did you find any tutorial for the new particle system? I'm finding it hard to deal with it, I'm used to the old one!

avatar image oliver-jones · May 21, 2012 at 01:54 PM 0
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To be honest C4sh, I gave up in the end. The developers behind the particle system for Unity haven't even finished developing it yet, such as the collider control for the particles. I managed to get to grips by my self by creating simple particle systems such as a flame stream, and what not. Sorry I was no help

avatar image Berenger · May 21, 2012 at 02:14 PM 0
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There is an interesting package on the asset store from Unity though. The only free one actually, so it's easy to find. You got pretty flames and some explosion.

avatar image C4sh · May 21, 2012 at 02:53 PM 0
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Thanks for your comments!! I downloaded the free fire and explosions particle system and saw how they use it. So I'll use what they give with some modifications maybe. I think one of the basic things is to have a good texture material to work with and put a good "color through time" graadient that ends in "all alpha". That way the particles seem like fading.

Thanks a lot!

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Answer by Bicko · May 21, 2012 at 02:32 PM

In the Particle System Component on your GameObject, open the Particle System module and change Simulation Space to World. Easy-peasy.

You might want to check out these links: Particle System Reference, Particle System Modules.

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