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Question by balkep · Feb 10, 2012 at 01:46 PM · blendercompatibility

Unity - Blender compatibility

Hi, I ran into a problem of compatibility of Unity and Blender. I'm using Blender 2.61 r42615 and Unity 3.4.2f3 and it seems that they're not quite compatible.

First, if I try to import .blend files directly I get errors saying that the files can't be parsed properly or something like that.

Second, if I import an FBX file from Blender, use it in a prefab and then try to instantiate it, I always get the object placed at 0, 0, 0, no matter what I pass to the instantiation function or the script constructor.

My question is: Is there a list somewhere which indicates which versions of Unity and Blender are compatible and which are not? If there's no such list, what's the latest combination that works for you?

Thanks.

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Answer by GameGuy · Feb 10, 2012 at 02:19 PM

Take a look at the ExternalToolsSection in the forum, there is a lot of info about blender and unity.

I´am still working with the old 2.49b version of blender and since the 2.6.xx realeses to the latest it is working just fine, but iirc the newer versions are mostly working too.

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avatar image balkep · Feb 11, 2012 at 01:25 PM 0
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I've tried 2.49b and 2.56a beta, but it seems that the problem with .blend files happens somewhere else and is not affected by version changes. But I've managed to find a way around the second problem, so FBXs work for me once again. All I had to do is to move the translation command to the end of the Start() function. No idea why this worked, but maybe it has something to do with children. Anyway, thank you for your help!

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Answer by Owen-Reynolds · Feb 10, 2012 at 05:05 PM

Never had a problem with FBXs. But, if you can drag it into the scene yourself and move the transform around, then it must be working. If you don't check it off, the FBX importer creates a fake animation. Maybe that snaps you to (0,0,0)? Try removing it.

Animation from the "new" Blender 2.6, using Modifiers to attach the armature, those don't work for me at all (using Unity 3.4.1.) The animation played, and moved the bone transforms, but not the mesh. I had to use the old "parent mesh to Armature" method, in Blender.

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avatar image balkep · Feb 11, 2012 at 01:26 PM 0
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I'm not using animation at the moment, but I'll definitely keep your advice in $$anonymous$$d. Thank you!

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