• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by CgShady · Feb 11, 2012 at 10:02 PM · texturecolorhdrlinearcorrection

texture import gamma settings

Hi,

We are working a project that involves "accurate" rendering. In this process, gamma is quite important. We figured we'd use the Image Color Correction filters to apply a gamma on the image.

Though, we need to linearize our textures, which were saved with a 2.2 gamma value. I don't see anything regarding the gamma in the texture importer. The only gamma value is in regards to the mipmaps rendering.

Are we meant to linearize (de-gamma) our textures off-line with photoshop or something ? Is there something in 3.5 that fixes that ?

Thanks

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · Feb 12, 2012 at 03:39 AM 0
Share

Unity really is not the right engine for accurate rendering.

You might want to consider CryEngine 3 SD$$anonymous$$ or something like Lumion.

$$anonymous$$ore information about your project and your specific needs would help identify the right tool for the job.

avatar image CgShady · Feb 12, 2012 at 02:25 PM 0
Share

Unity is the right engine, as it's the only one that allows to target both the PC and the iPad, which are the target platforms for our app. Plus, we're not going to switch every two apps we make, because such or such engine is better at handling such or such feature. Further more, we are not asking for an "automatic and dumb proof" engine, we know what it takes to render our images properly. We have nothing in our setup but custom home made shaders. I don't mean to be rude, but pointing us in the direction of another engine is far from the kind of answers we expect here.

If someone knows about gamma settings in Unity, help would be much appreciated. I can see that "gamma" is not even a tag in Unity Answers. I guess it's not a popular topic.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

lightmap plus per material color 1 Answer

Texture color is not right after import 0 Answers

Texture colors are a little bit off 1 Answer

How to make a part of a texture on an object seamlessly change to another texture? 0 Answers

Why this bad color gradient with textures in iphone? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges