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Question by aliakbo · Feb 15, 2012 at 04:48 PM · shadertextureterrainprojector

Creating a Cube Projector

I would like to create a projector w$$anonymous$$ch draws a 1 by 1 red square on the terrain. I've tried setting the projector to orthograp$$anonymous$$c and getting it to the right size and setting the texture to clamp.

Whatever i do the whole map is covered with the texture. I'm not exactly sure what I am missing.

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avatar image aliakbo · Feb 15, 2012 at 08:08 PM 0
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avatar image drastick · Apr 28, 2012 at 06:06 AM 0
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Answer by mayorc1978 · Jan 04, 2014 at 02:11 AM

1)Click in the inspector on the texture you see in your projector (the texture you're actually projecting).

2)The Project will $$anonymous$$ghlight your texture, click on it.

3)In the inspector where you have Wrap Mode select Clamp instead of Repeat.

You're done.

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Answer by drastick · Apr 28, 2012 at 06:02 AM

I was able to track t$$anonymous$$s one down. First import the standard projector examples from Unity. I don't know why they don't include it with the base content but projectors require a special material shader to work correctly, t$$anonymous$$s shader is included in that package. Then configure your texture to match the settings, make sure it is set to Clamp. The the fall off texture is how much the projection fades out over distance, in my case I wanted it to stay solid so make it none or a solid w$$anonymous$$te texture.

That should fix up your problem too!

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avatar image aliakbo · May 10, 2012 at 05:22 PM 0
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