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Question by hohohmm · Feb 20, 2012 at 03:21 AM · transparencytransparentquad

Artifact when rendering transparent quad

I'm drawing small quad meshes with transparent texture as fired bullets and ran into some strange artifacts. This is what it should look like normally alt text, but when camera is aimed at a low angle to the plane of the quad, transparency is not properly displayed on the quad.alt text Could anyone explain why this happens?

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Answer by syclamoth · Feb 20, 2012 at 03:23 AM

In your texture import settings, you need to increase the amount of anisotropic filtering. This allows the texture to be more easily stretched without weird distortions as you see here.

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avatar image hohohmm · Feb 20, 2012 at 04:18 AM 0
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Thanks so much! That fixed it.

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