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Question by Muzz5 · Feb 21, 2012 at 07:55 AM · editor

Editor windows in 3.5

How can you make new editor windows in Unity 3.5? I copied the following code straight out of the docs, and yet when I press 'My Window', nothing opens up. So has something changed scripting wise, or is there something wrong with my Unity?

 class MyWindow extends EditorWindow {
     @MenuItem ("Window/My Window")
     static function ShowWindow () {
         EditorWindow.GetWindow (MyWindow);
     }
 
     function OnGUI () {
         // The actual window code goes here
     }
 }
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avatar image Aeless · Feb 21, 2012 at 08:06 AM 0
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 using UnityEditor;
 
 public class $$anonymous$$yEditor : EditorWindow 
 {
     [$$anonymous$$enuItem("Window/$$anonymous$$y Editor")]
     static void ShowWindow()
     {
         EditorWindow.GetWindow(typeof($$anonymous$$yEditor)).Show();
     }
     
     void OnGUI()
     {
     }
 }

could you try this code ins$$anonymous$$d as C# file. if it does work, could you remove the .Show() and try again ?

avatar image Muzz5 · Feb 21, 2012 at 11:05 AM 0
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That works, sadly I can't go c#. It also works without the .Show()

avatar image Aeless · Feb 21, 2012 at 11:08 AM 1
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and how about you try your code with the .Show() method ?

avatar image Muzz5 · Feb 21, 2012 at 12:52 PM 2
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Yep, that works! I'll file a bug report to hopefully get the documentation updated.

Do you want to post it as an answer so I can give you some rep

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Answer by Aeless · Feb 21, 2012 at 12:57 PM

try to call ".Show()" method for the returning EditorWindow. might be a bug for JavaScript in 3.5. In C# it is calling the .Show() method whether or not you're calling it, whenever you're calling EditorWindow.GetWindow().

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Answer by Bunny83 · Feb 21, 2012 at 01:01 PM

Make sure that your UnityScript file is named "MyWindow.js". The fact that the file and class name have to match is also a requirement for "ScriptableObject" from which "EditorWindow" is derived from.

Usually your example should work, but I don't use UnityScript, C# only ;)

Does your OnGUI contain any gui? Maybe the window is just too small / offscreen / docked as tab somewhere. You can also try EditorWindow.GetWindowWithRect with a rect that is reliably visible.

Also like @Aeless mentioned try using the .Show( ) method on your window instance.

Aeless

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avatar image Muzz5 · Feb 21, 2012 at 07:49 PM 0
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Thanks for all your suggestions, but I'd already said that Aeless was right, and it had worked.

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