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Question by Noran · Feb 21, 2012 at 05:57 PM · audiosoundnot working

No Sound at all

As the title says I have no sound at all. The first time I started Unity there was sound in the demo project (Angry Bots). I didn´t open Unity for quite a while but now I startet with my fist project and I want to add sound to it (a .wav file) but it won´t play. Not even in the inspector or the preview. If I double click it, it opens in vlc and I can hear it but thats it.

To be sure my soundfiles aren´t the problem I re-opened the demo-project and it´s not working there either. When I click on a soundfile and try to play it, nothing happens. No error, nothing in the console, only when I try to click another soundfile it says "Unapplied import settings for "path of my asset file"

Can anyone help me?

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Answer by Noran · Feb 21, 2012 at 10:51 PM

I just solved the problem! I´m feeling like an idiot and had the biggest facepalm ever! I´m pretty new to windows 7 and somehow the audio for unity was muted but not for my other programs! (didn´t even knew this was possible)

Thanks for your help, I´m going to smash my head on the wall :D

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avatar image Steve_6 · Mar 13, 2012 at 08:09 PM 0
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I'm having the same problem. How does one unmute the sound for Unity in Windows 7? Again, my MP3s are not the problem -- they play outside of Unity. And, in Unity, I get no errors, and I know the sounds are playing (because of timers in my code), yet there's no audible sound.

avatar image Steve_6 · Mar 13, 2012 at 09:46 PM 4
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Nevermind... I, too, solved the problem. But, it had nothing to do with Windows 7. Instead, I opened the default Unity project, Angry Bots, and I ran that project. The sound worked fine. I then opened my project, and guess what... the sound also worked fine! So, if you can't get your sound to work, try opening the default project in Unity and running it. It seems to "kick-start" Unity's sound capability for some reason.

avatar image christianstrang Steve_6 · Jun 07, 2016 at 02:41 PM 0
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Same for me, sometimes Unity fucks up greatly and turning it off and on again seems to "fix" a lot of these issue :/

avatar image RayJr · Feb 16, 2015 at 12:59 AM 0
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I blame microsoft for assuming i wanted unity muted!! I'm not an imbecile i swear! :p

avatar image Fledered · Oct 05, 2016 at 01:11 PM 0
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I have the same problem, but I'm on Windows 10. Can you tell me how did you fix this problem ?

avatar image icave_user · Jun 12, 2017 at 12:42 AM 0
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If it is not solved by unmuting Unity in the windows Volume Mixer then just restart Unity. I had this problem. Restarting solves the issue.

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Answer by hersheys72 · Feb 22, 2017 at 11:33 PM

For me someone else in the project had set the Edit>Project Settings > Audio global volume to 0. There is also a tickbox there to disable Unity Audio.

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avatar image martinasenovdev · Oct 25, 2017 at 07:24 PM 0
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indeed for some reason disable Unity audio was checked for my project. Solved the problem for me too. Thanks!

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Answer by jen_designst · Jun 21, 2012 at 11:35 PM

this worked for me and I'm on a mac-

Nevermind... I, too, solved the problem. But, it had nothing to do with Windows 7. Instead, I opened the default Unity project, Angry Bots, and I ran that project. The sound worked fine. I then opened my project, and guess what... the sound also worked fine! So, if you can't get your sound to work, try opening the default project in Unity and running it. It seems to "kick-start" Unity's sound capability for some reason.

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avatar image WilliamBerne · Jan 29, 2014 at 05:36 AM 0
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I fixed my unity Mac version with your solution! Way to go Angry bot!

Thank you guys!

avatar image pijun · Dec 04, 2016 at 11:43 PM 0
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This solved it for me essentially. I'm on OS X. Just had to quit and open unity again (I've had it opened for a week or two).

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Answer by Zikku · Feb 21, 2012 at 10:20 PM

The basic way in adding sound to your game is to add the wav file to an object within your scene (like a cube or an empty object). By default, it won't loop, it plays automatically, and the volume may depend on where your audio listener (such as a character or camera) is in the scene regarding the object with the sound (aka audio source); the farther the distance, the quieter it will be and vice versa.

I'm only explaining this because I don't know if you've attached it to anything in the scene just by reading your post. Good luck!

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Answer by IndieForger · Feb 08, 2013 at 02:35 PM

I experienced similar issue with the sound not playing in web player after publishing but working fine from within IDE every I would test the game.

In my case it was semething to do with using AudioSource.PlayClipAtPoint() method which didn't seem to work properly. After I replaced it with audio.PlayOneShot() it was fine.

If you want to read more I elaborated on that writing Unity3d web player doesn’t play sound

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