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Question by Nick 1 · Jul 12, 2010 at 02:47 PM · guitextscorecoin

coin collecting with onscreen score

var score = 0;
function OnTriggerEnter( other : Collider ) {    
   if (other.tag == "Coin") {        
      score += 5;        
      Destroy(other.gameObject);
   }
}

i use this code to collect coins, but cannot get it do display onscreen, i'm not a programmer, just a designer, so can advice a simple help? :)

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Answer by Tetrad · Jul 12, 2010 at 03:12 PM

function OnGUI()
{
    GUILayout.Label( "Score = " + score );
}

Put that in your script.

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avatar image Nick 1 · Jul 12, 2010 at 05:02 PM 0
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i'll try it now, does this script keeps the score for a next level, or i have to search forward? :)

PS it works :) and by the way how can i change the font since it's not a GUI text object

avatar image Tetrad · Jul 12, 2010 at 05:53 PM 0
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http://unity3d.com/support/documentation/Components/GUI%20Scripting%20Guide.html

avatar image rforrester · Jun 02, 2013 at 01:23 PM 0
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when i collect the coin, i get the score, but i respawn to the beginning :c any idea why?

avatar image IamTabu316 · Sep 21, 2014 at 05:28 PM 0
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like always, doesn't work for me!

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