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Question by Gillissie · Feb 26, 2012 at 04:38 AM · importassetonpostprocessallassets

OnPostprocessAllAssets is not doing anything

I have implemented this based on the information here, except converted it to C# http://unity3d.com/support/documentation/ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html

However, it never seems to get called, no matter what I import, move, or delete. Am I doing something wrong or is this thing broken? Other AssetPostprocessor methods seem to work.

public class AssetsImport : AssetPostprocessor { void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { Debug.Log("Imported Assets:"); foreach (string asset in importedAssets) { Debug.Log(asset); }

     Debug.Log("Deleted Assets:");
     foreach (string asset in deletedAssets)
     {
         Debug.Log(asset);
     }

     Debug.Log("Moved Assets:");
     for (int i = 0; i < movedAssets.Length; i++)
     {
         Debug.Log("From " + movedFromAssetPaths[i] + " to " + movedAssets[i]);
     }
 }

}

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Answer by nschrag · Feb 27, 2012 at 08:50 AM

Your OnPostprocessAllAssets function needs to be static.

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avatar image DoktorAce · Dec 03, 2012 at 01:17 PM 0
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It works, thanks!

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