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Question by victorlarsson · Feb 26, 2012 at 04:09 PM · importblenderbonesarmaturehand

twisted models

hi, im using blender to make models för my game, but when i import them with an armature the mesh becomes twisted and morped. om using the same ammount of bones as there is in a real hand, 19+1 for the arm, the arm bone is the parent.

here is a picture of the file in unity
![alt text][2] [2]: http://filesmelt.com/dl/hand-fel.png it should obviously not look like this

so please someone with experience with these programs help, thx

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Answer by inewland · Feb 26, 2012 at 06:53 PM

It looks like there are a few vertices not assigned to bones. I would check your bone weights for unassigned vertices.

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avatar image victorlarsson · Feb 26, 2012 at 07:29 PM 0
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but it works fine to pose in blender, could this really be the reason? in the picture from unity i have not moved the bones what so ever

avatar image inewland · Feb 26, 2012 at 07:49 PM 0
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We need more info on your model. Are you exporting as FBX? OBJ?

Are the export settings correct? Make sure the exporter is up to date.

Try importing without any bones and see if you get the same result.

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