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Question by dansav · Feb 29, 2012 at 04:10 AM · getcomponentnametype

refer to component by number or type instead of name?

i have a main script called main.js attached to a gameobject named main. I want to set variables in main from another script.

another script code:

var mainscript:main;
mainscript=GameObject.Find("main").GetComponent("main");
mainscript.somevariable=2;

I Update main.js a lot and change the name to main_1, main_2 to keep track of the versions I'm on. Is there a way to refer to main by the component type or number so I don't have to keep changing the name everytime?

Thanks,

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avatar image syclamoth · Feb 29, 2012 at 06:14 AM 0
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You change the name of your type?? That's really asking for trouble. Try using some kind of version control ins$$anonymous$$d.

In any case, you should use the generic form of GetComponent:

 var mainScript : main = GetComponent.<main>();

And really don't ever change your type-names without some kind of 'refactor' tool in your ID$$anonymous$$ It's way too tedious to go through every single time you use it and change all the names.

avatar image Berenger · Feb 29, 2012 at 06:48 AM 0
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syclamoth is totally right. It's like your calling for problems later in your development.

However, this is as good a place as any to ask about typedef, is there any of those ?

avatar image dansav · Feb 29, 2012 at 07:02 AM 0
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I'm just using unitron and unity could you recommend a system I could explore for version control?

avatar image Eric5h5 · Feb 29, 2012 at 08:11 AM 0
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You shouldn't use the generic form of GetComponent when using Unityscript; GetComponent(main) runs slightly faster than GetComponent.<main>() and does the same thing. Just don't use strings.

But yeah, don't change the name of the script like that.

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Answer by Alec-Slayden · Feb 29, 2012 at 09:33 AM

When you're making a new main script, write it as a class that extends Main. This way you can keep the functions you want, overwrite the ones you don't, and still have things look for Main.

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