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Question by KidRoleplay · Mar 01, 2012 at 08:27 AM · cameratargetrespawntargettinginstantiated

How to make other objects target an instantiated object?

Is there a way to make a player object respawn after death and not be called a clone, or is that just the way it's handled in the engine?

What I need to do is, once the player object is respawned/ instantiated, have enemies set the object to its target and also the camera to its target, and I don't know how to make that work right. Not even in Java, which is what I'm using. :(

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avatar image syclamoth · Mar 01, 2012 at 08:44 AM 0
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Yeah, I'm pretty sure you're not using Java.

In any case, this is a good reason why you shouldn't use GameObject.Find("name") to identify objects- you should just be passing references around by script.

avatar image asafsitner · Mar 01, 2012 at 09:12 AM 0
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This might help.

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Answer by senad · Mar 01, 2012 at 09:12 AM

Maybe you do not want to destroy your object in the first place, only deactivate (and not render)? On respawn you re-activate it again and all the references should still work.

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