MissingMethodException: Method not found: ‘UnityEngine.Random.Range’.
Boo.Lang.Runtime.DynamicDispatching.MethodDispatcherFactory.ProduceExtensionDispatcher ()
var speedMin;
var speedMax;
var radiusMin;
var radiusMax;
function Update () {
direction = Random.onUnitSphere;
direction.z = 0;
var speed:int = Random.Range(speedMin, speedMax);
var radius:float = Random.Range(radiusMin, radiusMax);
centerPoint = direction * radius + transform.position;
}
[Edit by Berenger : Code formatting]