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Question by Frank Hansen · Mar 04, 2012 at 05:21 PM · textureterraingameblurry

terrain texture is blurry

hi. i have a project in unity with a terrain in a scene. recently when i opened my project and the scene that i had. then the texture was really blurry/bad quality. when i zoom closer to the map then the texture dissapers in large chunks, then when i zoom out again the texture is back but still very blurry. when i start the game then the terrain has no textures.(unless i then change "base map dist. to 0 instead of 1000) then the texture is back but the grass is just like one color only. here's some pictures to show the problem: alt textalt text

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Answer by PawelBodytko · May 11, 2013 at 02:18 PM

I am having the same problem. No way to fix it. Changing the distance for detail (BaseMapDistance) makes absolutely no difference. It is as if Unity dose not see what is set there... I am using basic unity 4.1.1f4. I tried every "solution" I could find on this forum.

It is a nasty bug that basically makes the terrain editor is useless for me.

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Answer by jankolauterbach · Oct 19, 2013 at 10:14 PM

try to go to edit, graphics emulation, no emulation.... in my case it had OpenGL es 2.0 selected... after i changed that, it worked for me.. but on my iphone (using es 2.0) it shows the same blurry textures... seems to be a glitch of some kind, but don't know how to fix that yet...

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Answer by Billy4184 · Mar 10, 2016 at 09:20 AM

For anyone looking for a solution to this problem, check that your splat map has an alpha channel and that all of the alpha values are zero. This is what solved it for me.

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