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Question by LittleCat1 · Mar 06, 2012 at 11:31 PM · respawndeathliveshealth

Character losing life event not firing

Hi, I'm trying to make a script that when my character falls off the side, it means he'll use a life. and w$$anonymous$$le he currently respawns, he doesn't lose a life here's my two parts of code.-

Lives 2 Player.js

 private var dead = false;
 
     function OnCollisionEnter($$anonymous$$t : Collision)
     {
         if($$anonymous$$t.gameObject.tag == "DeadArea")
         {
                dead = true;      
               Lives1.LIVES1 -= 3;
         }
     }
     
 function LateUpdate()
 {
 if(dead){
     transform.position = Vector3(40,16,13);
     dead = false;
     Debug.Log("Respawned Player 1");
 }
    else {
     Debug.Log("Alive");
 }
 }

Lives1.js

 var Health1 : Texture2D;
 var Health2 : Texture2D;
 var Health3 : Texture2D;
 
 static var LIVES1 = 3;
 
 function Update () 
 {
     switch(LIVES1)
     {
         case 3:
             Debug.Log ("1 life lost");
             guiTexture.texture = Health3;
         break;
             
         case 2:
             guiTexture.texture = Health2;
         break;
             
         case 1:
             guiTexture.texture = Health1;
         break;
         
         case 0:
             //Application.LoadLevel(0);
         break;
     }
 }
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Answer by hijinxbassist · Mar 07, 2012 at 12:16 PM

looks like it should be Lives1.LIVES1 -= 1; (as you want 1 life-point to be removed). Also you are starting on case 3, so the debug should be firing all the time until you actually lose a life(currently looks like the level reloads since you remove 3 points from 3 LIVES1).

somet$$anonymous$$ng like

 static var LIVES1 = 4;
 function Update()
 {
     switch(LIVES1)
         {
            case 4:
              Debug.Log ("No lives lost");
            break;
 
            case 3:
              Debug.Log ("1 life lost");
              guiTexture.texture = Health3;
            break;
     
            case 2:
              Debug.Log ("2 lives lost");
              guiTexture.texture = Health2;
            break;
     
            case 1:
              Debug.Log ("3 lives lost");
              guiTexture.texture = Health1;
            break;
     
            case 0:
              Debug.Log ("4th life lost/DEAD");
              //Application.LoadLevel(0);
            break;
         }
     }

You need 1 case for each life, adding the additional for no lives lost(default case), total of 5 cases with your current setup of 4 lives.

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