• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Bobje31 · Mar 07, 2012 at 12:15 PM · errorwaypoint

IndexOutOfRangeException: Array Index is out of range Help

Hey, could someone help me solve this error in my script, saying:

IndexOutOfRangeException: Array index is out of range. MultipleWaypoints+$RotateTowards$88+$.MoveNext () (at Assets/Train/AItrainscripts/MultipleWaypoints.js:28) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) MultipleWaypoints:Update() (at Assets/Train/AItrainscripts/MultipleWaypoints.js:21)

It occurs when my train model reaches the last waypoint. I do know its saying the error is at line 28, but i have no idea what to change or what the error actually is. Help would be appreciated.

This is the script:

var waypoint : Transform[];

var speed : float = 20;

private var currentWaypoint : int;

function Update () {

if(currentWaypoint < waypoint.length){

   var target : Vector3 = waypoint[currentWaypoint].position;

   var moveDirection : Vector3 = target - transform.position;  

   var velocity = rigidbody.velocity;

   

 if(moveDirection.magnitude <=1.0){

     currentWaypoint++;

 }

 else{

     velocity = moveDirection.normalized * speed;

     

 }

}

 rigidbody.velocity = velocity;

 RotateTowards();



}

function RotateTowards () {

var target : Vector3 = waypoint[currentWaypoint].position;

var moveDirection : Vector3 = target - transform.position;

 while(Vector3.Distance(target, transform.position) >= 1.5){





 transform.rotation = Quaternion.Slerp (transform.rotation, Quaternion.LookRotation(moveDirection), 0.5* Time.deltaTime);





 transform.eulerAngles = new Vector3(0, transform.eulerAngles.y, 0);





 yield;





 }





}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by senad · Mar 07, 2012 at 02:57 PM

It tells you that your currentwaypoint index is not valid. Say if you have 5 waypoints, your index can only be in the range 0-4.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Bobje31 · Mar 07, 2012 at 04:59 PM 0
Share

Hey, Could you maybe show me what to change in the script?

avatar image senad · Mar 07, 2012 at 05:04 PM 0
Share

Yes, the problem is you increment your currentwaypoint before the call to RotateTowards().

So you need to either call that method before incrementing. Or you pass the target vector to RotateTowards() as a parameter. Ok?

avatar image Bobje31 · Mar 07, 2012 at 05:28 PM 0
Share

Thanks alot! its fixed.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Weird collision error when using waypoint script... 1 Answer

Serialization scripting error 1 Answer

Scripting error comes up when I press play 1 Answer

Error with script. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges